Usually I like a game or I don’t; maybe with a little bit of grey area in the middle where I can’t decide or “meh, it’s ok” is my overriding emotion. Very, very, rarely I find a game that I know simply isn’t for me. The increasing fan service nonsense of the JRPG genre has
Dirty Bomb: Problems and potential
The worst kind of game is an average one. Good and great games often have a lot to admire, or an enormous amount to talk about. Bad games, too, prompt discussion because of just how awful they are on any number of levels. Average games though, run of the mill standard experiences, are often the
Etherium: Not what I’d hoped
The real time strategy genre has stagnated. After the sublime Company of Heroes the genre has reached a complete standstill, unsure of its next move. Do they pursue the real time tactics of games like Company of Heroes and Dawn of War? Or do they regress back to the base building, homely safety of games
Unreal Tournament
Back at the dawn of first person gaming there existed one game that shone above all others. That game was Doom. Violent, intense and gory; but also extremely pioneering. From it rose others, pretenders to the throne, but also there emerged a new area for first person shooters. Multiplayer. Two games quickly rose to the
Dark Souls: Hard as nails and twice as popular
Every now and then, and in some cases extremely rarely, something comes along to shake up the system. It happens across all mediums; films, books, television and, even more rarely, in gaming. Demon’s Souls crept onto the scene just before the turn of the decade exclusively to Playstation 3. Made in Sony’s Japan Studio the