The worst kind of game is an average one. Good and great games often have a lot to admire, or an enormous amount to talk about. Bad games, too, prompt discussion because of just how awful they are on any number of levels. Average games though, run of the mill standard experiences, are often the most difficult to talk about, the ones that critics find themselves slogging through to get to the end. There is also another type of games; ones that have a lot of potential in the early stages before a full release.
Dirty Bomb is one such game; one that is drawing both praise and criticism in equal measure. The criticism, though, comes from a place of caring. People recognise the potential on offer and get frustrated that it’s not being realised. You know if your game is attractive no criticism then you’ve probably made something so average, with so few redeeming features, that people don’t even care enough to criticise.