Posted by Edmond Tran | Nov. 28, 2013 5:00pm Lead Designer Eric Boltjes discusses the challenges in readying Killzone: Shadow Fall in time for the PlayStation 4 launch, changes in art direction because of technological advances, and future DLC plans.
Wii Games
X Rebirth: Combat, Travel, and (Bad) Voice Acting Montage
Posted by Kevin VanOrd | Nov. 27, 2013 5:11pm Space stands out as the final frontier, however it also makes an exceptional escape from the horrors of the game’s voice acting and disastrous bugs.
Super Motherload Review
Beneath the outside of Mars lies tranquility. The exotic planet houses valuable minerals amid the impenetrable rocks, and as you survey the vast subterranean world, a serenity washes over you. It is not the treasures that drive you several leagues below the outside, neither is it the promise of unraveling a mysterious conspiracy. No, it
RetroN 5 delayed until 2014
Hyperkin’s retro gaming machine the RetroN 5 was delayed to Q1 2014. Set to launch in December, the corporate found that some packaged units had faulty pins, and is now delaying the product to properly resolve the difficulty. The RetroN 5 has slots for NES, SNES, GameBoy Advance, Genesis/Mega Drive, and Famicom cartridges, both NTSC
Powerstar Golf Review
Golf may well be the very definition of a game that’s simple conceptually, but exceptionally difficult to master. It’s this mixture of simplicity and challenge that makes golf games so captivating, once they get it right. Which Powerstar Golf does–mostly. There’s nothing revolutionary here, but Powerstar Golf is an absorbing game within the tradition of