Dark Matter pulled from Steam as game has no ending

A new report on Gamasutra says that a number of the developers engaged on indie adventure Dark Matter had been laid off from the studio, days after the sport was far from the Steam and GOG.com marketplaces since it contained no ending.

After a Kickstarter drive for the sport failed in August, “most” of the team at developer Interwave Studios are reported to have lost their jobs.

Interwave Studios is yet to comment.

In a post to the Steam forums on October 20, company CEO Erik Schreuder said the belief was to make the series episodic. “Any longer episodes would, however, have to be depending on the success of the former installment. The primary installment is what has launched recently on Steam and is just called Dark Matter,” he said.

“We wish to fret that the sport is strictly as described on Steam (including that it contains 14 levels)–it’s miles simply not true that the sport is unfinished, or unplayable. Some people have misquoted the developer as having admitted that the sport is incomplete; we must always reiterate that what was meant was that this isn’t the $30 full-priced game, however the episodic budget version (currently selling at $13.49 at 10 percent off).”

Gamasutra sources claim that there at the moment are not enough development staff at Iceberg Entertainment to continue production at the game.

“It’s true however, that immediately, the top of the sport could cause confusion and isn’t satisfactory. We sincerely apologise for this, because it isn’t very of the quality we’d expect. We’re working to give a more conclusive and satisfying ending to the sport at this time and expect a fix to look as soon we will.”

“Notice: Currently there’s a known issue on the end of the sport. The developer knows the problem and they’re engaged on a patch as an answer,” reads Steam’s current description for the sport.