Let the Rhythm Take You to Heaven

The well-liked handheld series Rhythm Heaven is finally making its debut at the Wii, and instead of requiring you to apply motion controls to accomplish minigames, the hot entry goes back to basics, incorporating properly timed button presses as its main mechanic.
For the unfamiliar, the Rhythm Heaven series has always been about using musical and onscreen cues to finish objectives. The series have been known for its fantastic use of music, its quirky art style, and its bone-crushingly difficult objectives. And that hasn’t changed with Fever. You’re still going to have a troublesome time mastering the 50-plus challenges that come your way. But unlike within the DS version, which incorporated the stylus to finish puzzles, you just should worry about pressing the corresponding button on the correct times.

We sat down with the sport and took a touch rhythm test to get things started. The 1st test simply had us watch the screen, and when the A button appeared, we followed suit by pressing the A button at the controller. This was done to offer us an concept of the way to maintain with the rhythm. The second one test also incorporated pressing the A button, but we needed to achieve this at certain intervals. During this test, we were required to hit the button every eight seconds. Early rounds of the test gave us a whole countdown to assist, however the previous couple of rounds not just stopped the countdown, but additionally obscured the screen so we did not have any idea how accurate we were in hitting the correct rhythm

After the test, we moved directly to one of the most six games available. The 1st game was a golfing minigame where a chimp and a mandrill threw golf balls that we needed to hit. While the chimp had an obvious pattern and lead-as much as his throw, the mandrill was very fast, and we needed to react quickly to prevent getting hit by his ball.

The second one puzzle was a toy assembly line where we needed to fasten the heads of robots. Not just did we need to place the top at the body in time, but we needed to hold it there for the correct quantity of time for the top to suit properly. In case you hold it too long, the robot will break, but when you let go too early, the top will probably fall out before reaching the toy store.

Our performances varied from getting a great rating in a board meeting game (which required us to accomplish an action on par with the opposite people within the office), to downright awful in a game where we needed to repeat the pattern of a tambourine-playing monkey.

Rhythm Heaven games are known for his or her difficulty, and although we made our justifiable share of mistakes as we played, it was still lots of fun, and the songs accompanying the challenges were quite delightful. We sampled only six of the games available, but there’ll be greater than 50 inside the final game, including some two-player ones, which we did not have a bet to take a look at out. On top of that, there’ll be bonus content to unlock, including an endless mode that contains challenges designed to peer how long you might perform them before failing.

Rhythm Heaven Fever hits stores shelves on February 13, just for the Nintendo Wii.